way to go about 3d tiles...
Hi everbody,
I''m design a 3d tile engine on lines of warcraft 3. I''m a little bit confused on how to go about it.
One thing that I''m sure about is that I want to make it possible to have different elevations, but this should not be a problem, bcause I can change the y position of a vertex.
My dilemma is...
- Do I need to load tile meshes, and if yes, I guess I would need just one... a flat one??
- Will the tiles be loaded as textures and assigned to each different mesh in the map?
- Is it possible to skip the meshes part and go for something simpler?
- Would it be easier to implement terrain splatting or handle terrain transitions with separate tiles?
I hope someone can give me some insights!!
Thanks,
Ivan
Look at this paper
http://vickijoel.dyndns.org/~joeld/3DTilesets.pdf
Hope this helps
(i googled for ''3d tile engine'')
http://vickijoel.dyndns.org/~joeld/3DTilesets.pdf
Hope this helps
(i googled for ''3d tile engine'')
got that doc a couple of weeks ago... has a good but brief description of the different tile engines used... still figuring out how mine will be!!
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