Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Austrian Coder

Multitexturing and renderpasses

This topic is 5480 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! Imagine this: Your gxf-card supports 2 texture units, but you want to render an model, which uses 4 textures. My Question: How should i render the second renderpass, to get the same effect as with 4 supported textureunits? How must i set blending? Thanks, Christian

Share this post


Link to post
Share on other sites
Advertisement
Post your intended blending equation. Not all effects that work with multitexturing will also work with multipass.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!