Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Mulligan

What does this Debug info mean?

This topic is 5479 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There are a bunch of output lines like: ''Converter.exe'': Loaded ''C:\Apps\Converter\dll\Bitmap.dll'', No symbols loaded. what does it mean to say, "no symbols loaded"?

Share this post


Link to post
Share on other sites
Advertisement
"Symbols" are a way for the debugger to tell what''s going on in a dll file. When you get symbols for a specific dll (microsoft ships a lot for their dlls (at least mfc wise)) the debugger lets you step through the dll code (or the assembly of the dll). This can give some good hints on what''s going on behind the scenes.

Share this post


Link to post
Share on other sites
If you set a breakpoint in you code and the debugger stops there, you can watch the values of all variables. This only works because the debugger has some kind of table wich tells him the exact position and name of variables. This information is not included in a release compile of an .exe or .dll, that is exactly what the debugger tells you.

[ Games made by gamers' minds | maxiInnovation - miniCan | mail: ChristianRoesch@gmx.de ]

[edited by - TGGC on September 25, 2003 10:34:43 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!