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What to put in a BSP tree?

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Does anyone know where I can find info on actually implementing a BSP tree in a game engine. I''ve got the tree coded and tested and it works fine but I don''t know the details of actually using it for culling, collision detection etc.. I don''t know what to put in it, all the polygons in the scene or the actual models that store the polygons.

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http://www.gametutorials.com

They have a quake III bsp tutorial, on how to load and cull

----------------------------------------------
Petter Nordlander

"There are only 10 kinds of people in the world. The who understand binary and those who don''t"

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But u surely dont know bsp mate ,
mb was asking for binary tree tutorials and NOT bsp loading tutorials.
both of these are very different.
bsp files are what u get after doing all bsp stuff such as culling etc.
and what mb wants is how to do all this stuff
So mb check these out
Best articles abt bsp i have ever read !!!!
http://www.devmaster.net/articles/bsp-trees/
http://www.devmaster.net/articles/hidden-surface-removal/


On course to my first FPS engine , zoooooom

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