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DX9SDK Update(2003 Summer),what is the change for ID3DXFont interface?

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Well,if ID3DXFont like CD3DFont,I wonder how could it start so fast with east asia characters support?For the CD3DFont would print the alphabet first~~~

In fact,I've done a sprite based font class:CD3DAdvFont,
to display chinese characters,but the "print alphabet"(about 6400 character,2 texture page) procedure cast much time when start-up.

[edited by - kim-ryo on September 27, 2003 1:41:03 AM]

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ID3DXFont doesn''t create a texture page like D3DFont. It makes them as it needs them with GDI, BUT it caches them. So the first time you call it it may be slightly slow in drawing, but the next time it will be very quick.

That''s why it has Preload* methods, it will create and cache those resources ahead of time for you.

Stay Casual,

Drunken Hyena

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