Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5555 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Tutorial 7 mentions that mipmapping allows images with non-standard dimensions to be used as textures. Im having problems with this, unless my images are 16, 32 ,64 etc the textures are scewed diagonally. Can anyone tell me why or how to work around this and it may be worth mentioning that I am working in Ortho view. thanks in advanced. Trager.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!