Awesome "hell" effect

Started by
24 comments, last by atreyu 20 years, 6 months ago
I ran across this at scene.org Anyone know how they might have done it? Having something like this in a game would be scary as hell if you did it right. The textures are in the data directory. I just have to figure out how they''re blending and stuff. --Ben
Advertisement
Oh gawd. Why did I watch that?

If you have something wrong with your eyes or are tripping stay the hell away.
Woah, very nice effects. Would be nice to see some sort of tutorial on those techniques.
Cheers,Christer Bermar
My head hurts.
Surely you can just blend different buffers together at different times to get that effect?
I just spent half an hour downloading it, then relised I already had it... Arn''t I cool =\
www.ice-d.com
I didn''t download the thing, but I know how you can make that screen shot. 3 tools, blur, douge, and burn,... Wash, rinse, repeat,... Put a bunch of lines of the color you want, and mold them to the effect.

Do something similar realtime in a game,...



Hey slip,... is doing that the sort of thing you got your nick for?
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
Looks cool

I''m currently working on a software engine for my school but I''m still wondering what to make.. a spinning cube isn''t the coolest thing..

I think I''m going to download a bunch of these things
Here is a selection of good demos :

http://demoo.calodox.org
http://www.monostep.org

If you want all of them :

http://www.pouet.net
quote:Original post by Talroth
I didn''t download the thing, but I know how you can make that screen shot. 3 tools, blur, douge, and burn,... Wash, rinse, repeat,... Put a bunch of lines of the color you want, and mold them to the effect.


Ok, I can try blur (I definitely agree there), but dodge and burn I''m not sure. I don''t know of any way to do burn or dodge like effects using Direct3D alone, which leads me to think I''d need to write a custom shader or something. If the effect is possible w/o requiring a card with shader support I''d rather do it that way. Anyone have a crappy video card they can try the demo on so we''ll know if they used a shader or not?
the demo is from June 2002, so i think we can rule out 'pixel shaders', in fact i've just looked at the infofile with it and it states it should run on a Voodoo3

oh yeah, and that is a cool demo (although the apprent lack of v-sync was slghtly annoying), its been added to my collection of demos now :D

[edited by - _the_phantom_ on October 5, 2003 6:07:30 PM]

This topic is closed to new replies.

Advertisement