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Projective Texture

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Hey, When working with projective texturing, what is the different between GL_EYE_PLANE & GL_OBJECT_PLANE? And how do I use them propably? Which would you suggest, when I would like to project a spot light...

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I believe you need to use GL_EYE_PLANE for projective texturing. GL_OBJECT_PLANE creates texcoords for the object about the object's origin, but this isn't what you want for projective texturing. Check out this document on projective texturing: Projective Texture Mapping...

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[edited by - iNsAn1tY on October 6, 2003 12:09:26 PM]

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