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opengl rendering question.

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Hi, I have some question regarding to rendering scenes in opengl.. I rendered a rectangular plane and moves it forward around (using up and down keys)in my program. For some reason, the plane get cut off at the 4/5 of the window's height. If my explaination isn't clear enough, I've included 3 screenshots.. Can I use 2 arrays to store textures? I tried that before, but can't seem to get it working. [edited by - trustno1 on October 5, 2003 8:33:19 PM] [edited by - trustno1 on October 5, 2003 8:34:05 PM]

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Are you sure it''s not a side effect of perspective? It almost looks like that to me. If not then are your far clipping plane large enough and your viewport correct?

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