opengl rendering question.
Hi,
I have some question regarding to rendering scenes in opengl..
I rendered a rectangular plane and moves it forward around (using up and down keys)in my program. For some reason, the plane get cut off at the 4/5 of the window's height. If my explaination isn't clear enough, I've included 3 screenshots..
Can I use 2 arrays to store textures? I tried that before, but can't seem to get it working.
[edited by - trustno1 on October 5, 2003 8:33:19 PM]
[edited by - trustno1 on October 5, 2003 8:34:05 PM]
Are you sure it''s not a side effect of perspective? It almost looks like that to me. If not then are your far clipping plane large enough and your viewport correct?
It looks to me as if you''re hitting your clipping plane. set the ''zfar'' parameter farther back.
~~~~~
"Go on then" - benjamin bunny.
Download and play Slime King I.
~~~~~
"Go on then" - benjamin bunny.
Download and play Slime King I.
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