SD3dDeviceI->SetTexture(0, mpFinalTexture);
don''t doing anything.
ID3DXMesh Texturing problem
Hello, all!
I have a mesh of semisphere with texture coordinates. And I want to wrap it with proceduraly generated texture of clouds. As I understand texture binds is loading with mesh and mesh can be rendered only with predefined texture.
Does anybody know how can I set texture for my ID3DXMesh at runtime?
Becouse just
Does the mesh render correctly with it's "default" texture?
Any valid texture should do BTW...
kind rgds Nik
EDIT:
Set the texture first, then draw the mesh.
[edited by - Nik02 on October 6, 2003 6:59:56 AM]
Any valid texture should do BTW...
kind rgds Nik
EDIT:
Set the texture first, then draw the mesh.
[edited by - Nik02 on October 6, 2003 6:59:56 AM]
This topic is closed to new replies.
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