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Soundprogramming /platformindependent

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I have always used Windows, so I have never had a problem with platformindependent stuff (DX does most things for me). However, I wonder how to make a soundengine for audio playback (and perhaps 3D). Is a FMOD like lib the only way to go? ---------------------------------------------- Petter Nordlander "There are only 10 kinds of people in the world. They who understand binary and those who do not"

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Petter Nordlander

"There are only 10 kinds of people in the world. They who understand binary and those who do not"

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