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MetaKnight

Angle from Positive X Axis?

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Does anyone know how i can get the angle from the positive x-axis if i have the x and y coords? i tried tan-1 but it''s only if for the first 180 then the angle resets to 0. i need it to do the whole 360.

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In fact the angle always IS <= 180° as long as you don´t add an orientation to the angle like "it should be counter-clockwise from the first vector to the 2nd vector". If you want that just try case branching.

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quote:
If you want that just try case branching.


if ((0 == x) && (y > 0)) {
angle = 90;
}
else if ((0 == x) && (y < 0)) {
angle = 270;
}
else {
angle = 57.29577950 * atan(y/x);
if (y < 0) angle += 360;
}

Edit: Assuming C. Adapt as necessary.

[edited by - Geoff the Medio on October 6, 2003 6:25:06 PM]

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