Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

boomji

game engine discussions

This topic is 5515 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i''d a like an opinion of one the more experienced users here. i was just checking out the screen shots for both the above mentioned games and tombraider looked really awsome as opposed to the other. is this solely based on the engine''s superiority ???. i mean lara is not so polygonish anymore but the true cime pics are the usual run of the mill.Although it seams like a more diverse and interesting game. and is there anywhere/discussion where professionals break down and discuss the tech specs of engines pros and cons just like we have forums/threads for every other aspect of game development. thanks for any info.

Share this post


Link to post
Share on other sites
Advertisement
The difference between true crime and tomb raider is the environments. In True Crime, you have a large rather open ended city type environment, so you end up using a lot of polygons just to support the long draw distances. LOD (level of detail) and occulsion culling help this some, but it''s still very hard to get the same level of detail you would have in other types of games.

In tombraider, they''re probably just using a simple portal engine, so they pretty much draw the room that Lara is in and the characters on screen. Because there are less objects in view overall those objects can have a lot more detail than you would see in True Crime.

Share this post


Link to post
Share on other sites



hey thank you,
i''ll look up portal engines...thats exhactly the kind of stuff i was hoping to glean.
thanks for the heads up ya

b

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!