quote:Original post by KalvinB
Tech schools (which "gaming" schools are) have the distinct disadvantage of teaching you how to do specific things. Which basically makes you infexible and therefore not marketable outside your little box.
I have to disagree entirely with this statement. For a BS in RTIS at DigiPen, in particular, is not like that at all. The courseload is massive (averaging around 6 and 7 classes per semester required for 4 years) loaded with both advanced c and c++ classes as well as a load of theory, math, and physics, and a full-year game project each year and of course some general classes as well). Unlike what you might think, they do NOT teach you how to IE use specific APIs such as Direct3D or OpenGL. You have to learn them completely on your own in order to keep up with your game projects (or take extra classes, which you do not have time for unless you transfer credits/test out of other classes). Everything taught can be applied to any other job in programming. I know many people who know a lot more about programming and theory after only going through 2 or 3 years at DigiPen than people who have graduated with a BS in Computer Science at a University. What DigiPen actually provides is a focused major on advanced programming and math/physics, not on game development -- it just so happens that one of the best ways to teach them is with "Real Time Interactive Simulation," or more precisely, a game. FullSail, on the otherhand, offers a major in Game Design, not programming, so is not the hardcore programming major you'd probably want.
[edited by - Polymorphic OOP on October 9, 2003 12:30:07 PM]