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howbizarre79

Which SDK To Use

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Hi All ! Iam new to Game Programming and have to design a Physics Engine for a Simulation Based Game Engine. I have two options to use for its development, which are TOKAMAK and OpenDE. What I want to know is which one is a better option and also what are the features of TOKAMAK that are better/not available in OpenDE and Vice Versa.

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Tokamak is faster, easier to implement, optimized for stacking, handles thousands of objects at once, and better yet is 100% free. Somewhat lacking in features ATM and has a few bugs.

ODE is crappy C-style interface (blah!) but is still pretty good and has way more features than tokamak ATM. ODE is not optimized for stacking. ODE does not handle large systems of objects well on Win32 systems.

Tokamak would be the engine of choice IMO.

-Vulcan

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