Generalized Game Engine Design..
Hi guys,
I''ve been wondering what would you think about the following game (engine?) design:
Game ->
Graphics Engine
Audio/Video/Music Engine
Network Engine
Settings Engine (.ini etc)
Data Engine (models, sound, graphics etc)
Input Engine
In-Game ->
GUI
Game Engine ->
Physics Engine
Collision Engine ->
Collision Detection
Collision Response
Visibility Engine (Frustum?)
(Of course, most of them are interfaces)
Thanks.
" Do we need us? "
Hi!
Well, it isen't excactly a design, but just a list of components
Use i.e. UML to make the design aka. how your components work together. Check out the great "Enginuity" series here at GameDev.net
Best of luck,
Roquqkie
Edit: Damn, Anonymous Poster... you're fast
[edited by - Roquqkie on October 7, 2003 2:05:38 AM]
Well, it isen't excactly a design, but just a list of components
Use i.e. UML to make the design aka. how your components work together. Check out the great "Enginuity" series here at GameDev.net
Best of luck,
Roquqkie
Edit: Damn, Anonymous Poster... you're fast
[edited by - Roquqkie on October 7, 2003 2:05:38 AM]
This topic is closed to new replies.
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