Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

The C modest god

Isometric rendering via Direct3D

This topic is 5548 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It''s really not the projection matrix you will be worried about but the view matrix. Usually its set to be 26.5 (don''t quote me on the number but somewhere around there) degrees of the main x-z plane.

And that''s all, simple eh? Thought it would be harder. Try doing it in DirectDraw. Then you''ll be gload because Microsoft finally did something right to same you time, right?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!