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Isometric rendering via Direct3D

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It''s really not the projection matrix you will be worried about but the view matrix. Usually its set to be 26.5 (don''t quote me on the number but somewhere around there) degrees of the main x-z plane.

And that''s all, simple eh? Thought it would be harder. Try doing it in DirectDraw. Then you''ll be gload because Microsoft finally did something right to same you time, right?

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