Implementing timers\timed game events - n00b question:)
So i have some ship flying, and i want it to turn, say, each 3 seconds. I think i need to create some timer class, but should i rewrite it for every action in the game? This has something to do with inheritance maybe... Can someone explain it to me and\or point me to some article\tutorial on that?
Thanks
Here's my game timing links (from home):
MVPs Game Timing Articles (index containing the one I put above)
Freeze Software's Frame Rate Limiters and FPS Counters
Game programming under Windows using CDX
EDIT: missing some quotes
Tadd
- WarbleWare
[edited by - reana1 on October 7, 2003 9:38:30 PM]
MVPs Game Timing Articles (index containing the one I put above)
Freeze Software's Frame Rate Limiters and FPS Counters
Game programming under Windows using CDX
EDIT: missing some quotes
Tadd
- WarbleWare
[edited by - reana1 on October 7, 2003 9:38:30 PM]
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