Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jmolg

DirectDrawClipper error

This topic is 5541 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone! I have a problem. I create a DirectDrawClipper from (0,0) to (641 to 481) and then function returns DD_OK. But when I use Blt in (0,0, 32, 32) the image doesn´t appear. I think that the clipper is ok because I use Blt in (-5,10, 10,25) and the image appear. What´s wrong? Thanks Juan

Share this post


Link to post
Share on other sites
Advertisement
I have already solve my problem.

The program lack of this line of code:

lpddclipper->SetHWnd(0, hWindow);

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!