• Advertisement


This topic is now archived and is closed to further replies.

Isolating R, G, B values during rendering

This topic is 5310 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

You can access individual color components in pixel shader using source and/or destination masking. See the sdk for more info.


And if you use hlsl or cg, then proceed as if you were using c to access individual elements of a 4-component vector.

[edited by - Nik02 on October 8, 2003 11:49:00 AM]

Share this post

Link to post
Share on other sites

  • Advertisement