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Whhat are some good tutorials for...

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Guest Anonymous Poster
Here are some:
http://triplebuffer.devmaster.net/
http://www.codesampler.com/source.htm

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http://cone3d.gamedev.net/cgi-bin/index.pl

Here''s the SDL tutorial site of choice.

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Guest Anonymous Poster
The answer to your question is...

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This is one of these wierd situations where the AP has got a point. You left the meat out of your subject. If you''re looking for 2-D tutorials, the propper (one or two p''s?) thing to ask for (i''m assuming you''ve just started dx) is directdraw tutorials, and unless you want to make it 2-D using a 3-D interface, the tutorials go only up to version dx7.

Buy Tricks Of the Windows Game Programming Gurus (TTOWGPG)

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quote:
Original post by cowsarenotevil
No, Direct3D is now the API of choice (assuming DirectX in the first place) for both 2D and 3D, and has been renamed to "DirectXGraphics."
True--BUT--thanks to the wonders of com, both directdraw AND directXGraphics are compatible with DX8/9... But there are WAY more tuts for using directdraw out there. If I was a 13 year old looking to make a 2d game I''d go with directdraw... for that matter even if I was 27 and I was looking to learn game programming I''d do the same damn thing(or use SDL).

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quote:

No, Direct3D is now the API of choice (assuming DirectX in the first place) for both 2D and 3D, and has been renamed to "DirectXGraphics."


I thought it was called DirectGraphics. Anyways, cowsarenotevil is right, directdraw is now depricated, but that doesn't mean you can't use it.
quote:

If I was a 13 year old looking to make a 2d game I'd go with directdraw


*taps his toe on the floor repeatidly*
Shouldn't that be "If I was a 13 year old looking to make a 3d game I'd go with directdraw" However, I do prefer direct3d to directdraw because the interface is much nicer.



[edited by - brassfish89 on October 11, 2003 6:11:07 PM]

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quote:
Original post by nodeg
True--BUT--thanks to the wonders of com, both directdraw AND directXGraphics are compatible with DX8/9... But there are WAY more tuts for using directdraw out there. If I was a 13 year old looking to make a 2d game I''d go with directdraw... for that matter even if I was 27 and I was looking to learn game programming I''d do the same damn thing(or use SDL).


Yes, well I was a 13 year old looking to make a 2D game, and I ended up using OpenGL, but that''s not the point. I first tried with DirectDraw, and got so confused that I gave up before trying Direct3D, making a rotating square,and finally switching to OpenGL, and I still know a bit of Direct3D, and much prefer it to DirectDraw.

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Can ANY one help,I''v looked everywhere;please help.


NOTE: READ FIRST POST!!!

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quote:
Original post by cowsarenotevil
Yes, well I was a 13 year old looking to make a 2D game, and I ended up using OpenGL, but that''s not the point. I first tried with DirectDraw, and got so confused that I gave up before trying Direct3D, making a rotating square,and finally switching to OpenGL, and I still know a bit of Direct3D, and much prefer it to DirectDraw.

There is still more(free) documentation for the older methods, than the new, which was my reasoning behind my statement. I admit I have little knowledge of which is easier as I have not coded more than an iota of dx.

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