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MGP13

Whhat are some good tutorials for...

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Guest Anonymous Poster
Here are some:
http://triplebuffer.devmaster.net/
http://www.codesampler.com/source.htm

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Guest Anonymous Poster
The answer to your question is...

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This is one of these wierd situations where the AP has got a point. You left the meat out of your subject. If you''re looking for 2-D tutorials, the propper (one or two p''s?) thing to ask for (i''m assuming you''ve just started dx) is directdraw tutorials, and unless you want to make it 2-D using a 3-D interface, the tutorials go only up to version dx7.

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quote:
Original post by cowsarenotevil
No, Direct3D is now the API of choice (assuming DirectX in the first place) for both 2D and 3D, and has been renamed to "DirectXGraphics."
True--BUT--thanks to the wonders of com, both directdraw AND directXGraphics are compatible with DX8/9... But there are WAY more tuts for using directdraw out there. If I was a 13 year old looking to make a 2d game I''d go with directdraw... for that matter even if I was 27 and I was looking to learn game programming I''d do the same damn thing(or use SDL).

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