Scale and Wireframe

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1 comment, last by TWild 20 years, 6 months ago
I have two questions. I''m currently working on a Pong game in 3D. The first question I have is what scale should the meshes be made? Is a paddle with a width of 500 too big or does it not matter as long as everything ''matches''? Second question is is there a way to display only the wireframes of my meshes? Thanks!
---------------------My specs (because I always forget to post them)Intel P4 2.4 GHz640 MB system memoryRadeon 9700 PROWindows XPDirectX 9DirectX 8.1 SDK
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Scale wise, you can make your own scale. A value of 1 can represent 1 meter, 1 km, 1 cm or anything. You just have to make sure your coordinates are relative. (Also check your caps for the maximum coordinate size, but they are so huge that you''re pretty safe no matter what.

Haven''t used meshes in DX, so I don''t know about the second question.
I don''t even know what meshes are yet but i''m using this for wireframe :

m_pD3DDevice->SetRenderState(D3DRS_FILLMODE, 3DFILL_WIREFRAME); 


hope it works for you too

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