Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ph0ngwh0ng

D3DXMATRIX operator overloading

This topic is 5514 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there DX gurus! From what I can see in DX9.0b SDK documentation there is no operator in D3DXMATRIX that can multiply a D3DXVECTOR3 with a D3DXMATRIX, resulting in a transformed D3DXVECTOR3. Is it possible to derive from D3DXMATRIX and start overloading things? ph0ng^_^wh0ng

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!