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D3DXMATRIX operator overloading

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Hi there DX gurus! From what I can see in DX9.0b SDK documentation there is no operator in D3DXMATRIX that can multiply a D3DXVECTOR3 with a D3DXMATRIX, resulting in a transformed D3DXVECTOR3. Is it possible to derive from D3DXMATRIX and start overloading things? ph0ng^_^wh0ng

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