Archived

This topic is now archived and is closed to further replies.

This topic is 6403 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In another thread they are discussing Death. I''m talking about MMORPGs here. If you were making an MMORPG, how would you handle death? Some people have suggested 1 death/1 character. I don''t know what the current system used by most MMORPGs is.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Dead Character! Dead player is a big difference.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
make the player loose something,
if the games score driven make a loss of points
also a back to basics is a nice penalty(u start from scrach, the weapons u had are lost and if it has any, attack points, move points back to default)
relocate him in the map, very far at the biginning.
if its a conquer style of game make him lose the empire!!!!!!!! hey maybe it will strike back(or just a few planets)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
oh, got a good one, ban the player from the server, NOW thats a death hehehe

Share this post


Link to post
Share on other sites
Most MMORPG (i havent made a count) allow the player a certain amount of time to reach his/her corpse before it rots. Some games penalize death with loss of exp or gold. In one game like Medeiva MUD you spawn as a ghost after death and must make your way through a desert (not always easy) to a shrine where you can be restored with your body.

Diablo2 has one version where you can create hardcore characters, with one death = gameover. I have played myriads of muds and mmorpgs, and I personally like it when you have a certain amount of time to reach your corpse before it rots (and your eq is free for anyone to loot) and when death is penalized by exp. In Diablo2 they penalize using gold, thats a stupid idea imho.

You should take into account when designing MMORPG that players tend to spend alot of time building their characters, they can''t save the game, so don''t just ban them off the server. =P

Share this post


Link to post
Share on other sites