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madman_k

D3DXPlaneIntersectLine

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does this function limit it''s return to points on the line between the two points you provide, or does the function use the two points to make an infinite line that is used to determine if there is an intersection? I assumed the former case, but the SDK docs said nothing about it. Also, if it is the former case, what is done if there is no intersection between the plane and the line? Is the vector that is passed for output left alone, or is it set to (0,0,0)? any help would be appreciated. Thanks

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