• Advertisement

Archived

This topic is now archived and is closed to further replies.

D3DXPlaneIntersectLine

This topic is 5253 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

does this function limit it''s return to points on the line between the two points you provide, or does the function use the two points to make an infinite line that is used to determine if there is an intersection? I assumed the former case, but the SDK docs said nothing about it. Also, if it is the former case, what is done if there is no intersection between the plane and the line? Is the vector that is passed for output left alone, or is it set to (0,0,0)? any help would be appreciated. Thanks

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement