Archived

This topic is now archived and is closed to further replies.

Helius 0.2 game engine testing

This topic is 5168 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Iv'e released a playable demo based on my game engine, any tester's feedback will be appreciated. some pics from the demo: pic1 pic2 Your objective is to clear the forest and to survive after nightfall. link for the demo. Edit: use the mouse to look up/down and to turn, left mouse button to hit, middle button to defend yourself and right button to move. [edited by - _Idan_ on October 9, 2003 6:49:29 AM]

Share this post


Link to post
Share on other sites
Pretty cool Ran well on my machine
(2.4 ghz, ati radeon9800 pro, 512 mb rdram)

I like how the heroine pauses once in a while and sticks the sword in the ground, that''s a cool effect. Did you make those models? They are pretty sweet.

Share this post


Link to post
Share on other sites
There is no AI yet, the monsters walk to a specific set of checkpoints or move at random. If the player moves to a certain range they attack.
About the camera, can you be more specific ? I''m working on the part where the camera can cross static objects but any other ideas would be appreciated.

Share this post


Link to post
Share on other sites
fadilthrejk, in the setup stage the engine checks for multitexturing support. It could be something with the card''s drivers.
Someone else said that he had the same problem with a voodoo3 and he fixed it by restarting and removing some programs running in the background.

Share this post


Link to post
Share on other sites
The textures for the tree are stored inside the model file together with the rest of the model''s data.

Iv''e added 2 things to the demo:
All the particle effects are now sorted and displayed in the correct order.
When the camera is placed inside a static object like a rock or a tree it becomes transparent.

Share this post


Link to post
Share on other sites