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determining hardware capabilities

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Hi. Is there a function in OpenGL to determine the graphic cards capabilities like max. texture sizes, Shader support, video ram, driver version, anisotropic filtering in harware etc. (similar to "GetDeviceCaps()" of DirectX)? -michael

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yes there is.

glGet(...) look in MSDN to see what it can get for you.
you can get the max tex size, supported extensions, driver version. but no VRAM size..





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as far as i know Dx doenst give the v-ram either, you can query dx for texture memory, but that is with AGP included ( but still , you cannot do that in opengl)

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