determining hardware capabilities
Hi.
Is there a function in OpenGL to determine the graphic cards capabilities like max. texture sizes, Shader support, video ram, driver version, anisotropic filtering in harware etc. (similar to "GetDeviceCaps()" of DirectX)?
-michael
yes there is.
glGet(...) look in MSDN to see what it can get for you.
you can get the max tex size, supported extensions, driver version. but no VRAM size..
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''I wish life was not so short,'' he thought. ''Languages take such a time, and so do all the things one wants to know about.'' - J.R.R Tolkien
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glGet(...) look in MSDN to see what it can get for you.
you can get the max tex size, supported extensions, driver version. but no VRAM size..
[ My Site ]
''I wish life was not so short,'' he thought. ''Languages take such a time, and so do all the things one wants to know about.'' - J.R.R Tolkien
/*ilici*/
as far as i know Dx doenst give the v-ram either, you can query dx for texture memory, but that is with AGP included ( but still , you cannot do that in opengl)
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