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Enselic

When will "soundengines" be a thing of the past?

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When, if ever, will the physicsengines produce sounds? I mean, sounds are vibrations caused by physical activity. For instance, in a shotting game a muzzle falls to the ground. The physicsengine would then simulate the clear, high sound from the vibration of the muzzle. I think it sounds pretty cool. [edited by - Enselic on October 9, 2003 3:02:39 PM]

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It makes sense for the physics engine to feed into the sound engine; after all, it knows things like the velocity of a collision and the materials involved.

But generating sounds from physical simulations is a bad idea. Physics engines work well because objects can be "faked" with rigid bodies and tensile systems. In contrast, in order to realistically model the "plink" of a cartridge hitting the ground you need to compute shock waves resonating through the particular type of metal; internal reflections of sound waves; realistically model microscopic inelastic deformation; etc., etc. Given that sounds which are much more realistic than their real-time simulations could be (within the forseeable future), and given that there''s very little reason not to use those prerecorded sound, I don''t see the status quo changing in the near future.


How appropriate. You fight like a cow.

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Guest Anonymous Poster
quote:
Original post by gumby
When, if ever, will people stop referring to every component of their game as an ''engine''?





Good point! I will add a note in my todo engine!

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quote:
Original post by gumby
When, if ever, will people stop referring to every component of their game as an ''engine''?



Good question

On the other hand, which word is better?

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How about ingredient?

"Our new 3D game ingredient supports per pixel happiness."

"Our new game AI ingredient is smarter than yours."

Or perhaps morsel.

There is a 3D "engine" that is called Mascot Capsule, so perhaps capsule is a good word:

www.mascotcapsule.com

Spatial Technology (www.spatial.com used to call the components of their solid modeling system (ACIS), "husks." I like the word husk.

"Our new 3D game husk is superior to John Carmack''s."

Etc.

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.

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