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Making a Racing Game Like no other

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Hi I am making a racing game which emphasis on modding. more of an rpg racing game. buy/sell/repair parts, create cars from crap/scrap. buy new/used/dumped cars and modify. features wud include # 20+ new cars # ability to create totally unique cars (part by part) # wud try to achieve a true physics engine ( for those unique cars) # major parts companies ( OEMs and others) so u can choose the same part from diff companies and get that little bit of diff to ur car # Legal/Illegal races # Mountain / Drag / Street / OffRoad / Country and every possible combination of tracks and modes # Win Money/Cars/Respect # absolutely everything anyone cud think of wud be tried to be included What i need are experiened game programmer (i am a non - game programmer wid 6 years experience) graphics guys / redering guys / sound and most of all car enthusiasts. currently i am thinking of creating a new engine but if a free engine which fits the bill is found it wud be used for now. major project here. it wud be free or atleast very cheap. something to rock the currently dull racing games. Ppl intersted pls contact me immediately 10x Sharad

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Guest Anonymous Poster
Yup, my high-school friend and I alreagy got all that on our feature list and we are half-way through college and through the game. We hope to finish it up in another year or so. We could compare our games when we are done, eh, Shane?

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quote:
Original post by Shane I Am
Sounds a lot like what I''m already working on with my roommate...


so u and the anonmous dude are together

what have u accomplished so far

i just want a game like that

nobody else was making it so i thought about making it

tell me about ur game and we might join forces

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Guest Anonymous Poster
Nope, we are totally different teams. If you''ve noticed, he said he was working with his roommate, and I said I was working with my HS friend. So, I can''t really speak for Shane, but what we''ve done so far is the following:

o Our 3D graphics engine is complete. My partner wrote it from scratch and its looking pretty good, and most importantly runs smoothly now.
o He also created a custom GUI lib for us, which was kind of originally based on ParaGUI, but then since we really wanted a 3D world, we only reused some code, but rewrote most of the stuff directly on top of OpenGL.
o I did the physics engine, so that the cars'' movement is all smooth and realistic-looking. Took an advanced mechanics course last year just for that.
o Since my CS specialization is AI, I am now working on realistic driving intelligence. I''m a good way in, and the cars at least don''t dart off the track any more, but there is still lots to be desired.
o My friend is currently working on implementing a flexible system for the in-game experience - so that it would be easy to make car parts and put them into the game seamlessly - so that the modders would have an easy and fun experience; also, the different types of races and ladders is what he is currently working on.

Mainly on our todo list now is stuff like finishing the AI, toushing up on the tools we have: the "Engine" - which is a tool that allows you to create custom car parts; "Magellan" - which is a tool that allows you to create race tracks; and "Frankenstein" - a tool for creating and "training" artificial players, who will be able to have fairly distinct driving types. So, there is still lots of work to be done, especially in the actual "fun" aspect of the game, but we feel that the framework in its current state is coming together to be quite solid.

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Guest Anonymous Poster
i wuz da anonymos postr. i wuz zriticising your riting, d00d.

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Try to incorporate everything anyone can think of??? You can''t include EVERYTHING (I had to find that out the hard way). It just isn''t feesible. It sounds like a Fast and Furious version of Gran Turismo (my all time fave game). I really like that idea and wrote a LOOOOOONG post on some game forum somewhere on the topic of what people would like to see included in GT4. My feature list was very similar to yours, but more specific. I wrote how the developers should incorporate the features, not just that they should be there. I thought that I had good ideas, and besides just listing them like everyone else, I was able to show how to do it and why it they should go through the effort of doing it. As I was rereading my post (after I posted it) I realized something. GT4 (or any game for that matter) could have an infinite feature list. It could incorporate everything you could want in a racing game. I could be all of what you and I both posted and so much more. But to what end? At some point someone has to say "enough" and the game must be completed. "All" possible features cannot be put in. Yes, They could very well have incorporated more into the game, but only by sacrificing other features.

I guess my point is, that with any game the developer/designer MUST decide which features "need" to be in the game, which are expendable, and which are not even in the running. This decision is not based on technology, on what can and cannot be done, but on time and necessity.

On a side thought, a game such as the one you''re suggesting would be better if YOU focused on designing the 3d engine, the physics engine (very important here) and some kind of performance engine (this is the new part). Basically incorporate what makes a car go faster than another, what factors increase horsepower, handling, etc) and only a few cars, tracks and extra parts. Then, release tools to allow users and third party developers to create their own cars, parts and tracks. Your performance engine will allow for a totally custom exhaust. If the exhaust is more free-flowing, then you will probably get a bit more hp. If the user doesn''t know jack about exhaust and they have a 30 degree angle somewhere causing it to be very restrictive, they will lose power and possibly damage the engine. As you can see, the performance engine will be a lot of work, so concentrate on that and let the users worry about parts and cars and even tracks.

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Guest Anonymous Poster
I think that guy that said:

"i wuz da anonymos postr. i wuz zriticising your riting, d00d."

is referring to his previous post that said:

"sw33t, d00d!

ur idea iz wakk. it r0xx0rz!"

Just to point something out... I am the AP that posted about doing work with a HS friend. The other person is totally unrelated.

As far as joining forces goes... I don''t know. This game is sort of our little pet project and we feel kind of... personal about it. We''ve rejected a bunch of help just because we want to make a point that two people can make a great game... Call us arrogant, but this is our child and we don''t really wany to share. But if you want any design / development pointers / ideas, we''d be happy to help.

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