Using OpenGL for 2D game.

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10 comments, last by psyjax 20 years, 6 months ago
Wow! looks really nice. I agree it looks very good, but it''s not exactly what I wan''t for my project. I want a nice Iso view kinda like civilization III. With 3D effects on top.

Most of you seem to suggest mapping the tiles onto Quads then blitting them to screen. This would be easy for square tiles, but what about isometric raster tiles? Like the ones I show in my screenshot above.

This one is giving me a run for my money :D

Thanks to everyone, for your comments so far.
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I highly suggest you to go in real 3D, but isometric, like I do. So map the tiles on quads.
The reason behind this is that it will be much easier for you to keep the consistency of the world, rather than render every thing via a different method.
Second, giving the user the ability to rotate the camera can''t hurt

Height Map Editor | Eternal Lands | Fast User Directory

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