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Eponick

Texture isnt working

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Eponick    127
I cant map my texture for some reason, the one that came with the tutorial maps just fine though, is there something special that was done with this bitmap? Im trying to make my texture in MS Paint =P
int DrawGLScene(GLvoid)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();

	glTranslatef( -29.4f, 20.7f, -50.0f);

	glBindTexture(GL_TEXTURE_2D, texture[0]);


	glBegin(GL_QUADS);
		glTexCoord2f(0.0f, 1.0f);		glVertex3f( 0.0f,  0.0f, 0.0f);		//TL
		glTexCoord2f(0.0f, 0.0f);		glVertex3f( 0.0f, -41.4f, 0.0f);	//BL
		glTexCoord2f(1.0f, 0.0f);		glVertex3f( 60.0f,-41.4f, 0.0f);	//BR
		glTexCoord2f(1.0f, 1.0f);		glVertex3f( 60.0f, 0.0f, 0.0f);		//TR
	glEnd();

	return true;
} 

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Corrail    133
Have you enabled 2D texture mapping using glEnable(GL_TEXTURE_2D)?

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"If it looks good, it is good computer graphics"
"If it looks like computer graphics, it is bad computer graphics"

Corrail
corrail@gmx.at
ICQ#59184081

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