Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Crossplatform pbuffer

This topic is 5394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve been looking for some crossplatform offscreen buffer code, but everything I''ve found seems to be platform specific. The code needs to run on Win, Mac, and RH linux. I''ve also been unable to find information on the maximum size of an offscreen buffer( a preset max, limited by memory, whatever... ). The cards that will be used are NVIDIA Quadro Pro XGL950''s. Any help would be greatly appreciated. Karg

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
I suggest Mark Harris''s RenderTexture class which supports Windows and Linux....you will need to add Macintosh support I think but I''m sure that would be a welcome addition.


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!