Crossplatform pbuffer

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2 comments, last by Karg 20 years, 6 months ago
I''ve been looking for some crossplatform offscreen buffer code, but everything I''ve found seems to be platform specific. The code needs to run on Win, Mac, and RH linux. I''ve also been unable to find information on the maximum size of an offscreen buffer( a preset max, limited by memory, whatever... ). The cards that will be used are NVIDIA Quadro Pro XGL950''s. Any help would be greatly appreciated. Karg
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I suggest Mark Harris''s RenderTexture class which supports Windows and Linux....you will need to add Macintosh support I think but I''m sure that would be a welcome addition.

http://www.cs.unc.edu/~harrism/misc/rendertexture.html
Thanks for the link, I''ll check it out.

karg
There''s also a simple PBuffer class in the NVSDK for Unix, MacOS and Windows. Just in case MacOS support matters.

regards,
Stephan

eisscholle.de

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