D3DXComputeNormals Doesnt work
I tried to use this function but it either works for D3DXMESH_POINTS which calculates 0 to the normals or either makes some invalid command and throws the thread.
How do you calculate normals?
You only really have to give this function one argument. The second can be set to NULL if you want. Are you sure your mesh is valid? Does its vertex format contain normals?
neneboricua
neneboricua
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