D3DXComputeNormals Doesnt work

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0 comments, last by The C modest god 20 years, 6 months ago
I tried to use this function but it either works for D3DXMESH_POINTS which calculates 0 to the normals or either makes some invalid command and throws the thread. How do you calculate normals?
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower.Quote:Original post by Toolmaker Quote:Original post by The C modest godHow is my improoved signature?It sucks, just like you.
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You only really have to give this function one argument. The second can be set to NULL if you want. Are you sure your mesh is valid? Does its vertex format contain normals?

neneboricua

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