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ARGH

wheres a good point to start?

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Hi all, I''m pretty new to all this and want to learn to make games someday. I''m willing to do the long route just not sure exactly where I should begin. At the moment, I have the bloodshed Dev C++ compiler downloaded and installed, and was suggested to check out NeHe''s Open GL tutorials. Do I need to take a step back and learn about C++? If so, what would be a good bare bones starting point for that? Any suggestions would be greatly appreciated. Thanks Fool me once...shame on you, fool me twice...shame on me -some famous wise dude

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Forget OpenGL. You need to have an extremely good grasp of the language to get anything done. I can't say exactly how much, but you should be at least proficient enough to make a text-based tic-tac-toe game (preferably with some semblance of AI) without having to think too hard.

There's a free copy of Sams Teach Yourself C++ in 21 Days somewhere online, but I lost the link. If someone posts it, that would be a great place to get started.

[edited by - twix on October 11, 2003 8:10:49 PM]

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quote:
Original post by twix
There''s a free copy of Sams Teach Yourself C++ in 21 Days somewhere online, but I lost the link. If someone posts it, that would be a great place to get started.



. I just typed in "C++ 21 Days" into the address bar in Mozilla Firebird .

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I like the gametutorials.com ones best, they tought me alot that some others didnt, game related stuff.

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Like twix has said, game programming requires a good understanding of a programming language, such as C++. If you are serious about learning C++, then you should pick up some good books. I would highly recommend these 3 books:

Accelerated C++
Effective C++
More Effective C++

Online tutorials are also good, but they don't cover things in as much detail (well, most of them don't). Although they are still useful as a supplement to books. Check out this tutorial.

[edited by - chacha on October 12, 2003 4:13:44 AM]

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