C++ Knowledge for Game Programming

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11 comments, last by Program 20 years, 6 months ago
well, if you''ve got the basics and your feeling confident - go for it. learn as you go. you never know what feature you may need up the road so asking what to concentrate on is kinda co-dependent on what your doing exactly and how you prefer to solve problems. of course knowing more features is always preferred.
Get busy livin' or get busy dyin'... - Shawshank RedemptionIf a man is talking in the forest, and no woman is around to hear him, is he still wrong? - UnknownFulcrum
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Knowing the details of the language is one thing, but knowing how to use the language properly and effectively is another. These two C++ books are worth every penny, they teach you how the language SHOULD be used:

Effective C++
More Effective C++

So if you feel quite confident with the details of the language, then I would highly recommend you to read these two books. After that you should be completely ready to tackle game programming.
if you have a confident understanding of C++ then your next bet is to gain a confident understanding of a graphcis API, windows programming, event driven programming, OOP, etc.. all the concepts behind the languages.

One thing you could challenge yourself to is to make a simpel one screen none scrolling game. bust-a-move clone, tetris clone, donkey kong clone, pacman clone, there''s plenty of retro''s to chose from.
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD

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