D3DXLoadSurfaceFromSurface

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29 comments, last by ms291052 20 years, 6 months ago
I''m glad you got it to work!
Sorry that i side-tracked from the original blitting idea, i have to admit that i didn''t read your code very carefully at first...
The quad rendering is the "right" way in this case.

kind rgds,
Nik

Niko Suni

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