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Managed DirectX

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Could anybody inform me how I can use Mesh ConvertToBlendedMesh( Mesh mesh, MeshFlags options, int[] adjacencyIn, out int adjacencyOut, out int faceRemap, out GraphicsStream vertexRemap, out int maxFaceInfluence, out BoneCombination boneCombinationTable ); function from Microsoft.DirectX.Direct3D.SkinInformation class (Managed DirectX) ? Where can I get the first [Mesh mesh] argument ? Sorry for bad English

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