Managed DirectX
Could anybody inform me how I can use
Mesh ConvertToBlendedMesh(
Mesh mesh,
MeshFlags options,
int[] adjacencyIn,
out int adjacencyOut,
out int faceRemap,
out GraphicsStream vertexRemap,
out int maxFaceInfluence,
out BoneCombination boneCombinationTable
);
function from Microsoft.DirectX.Direct3D.SkinInformation class (Managed DirectX) ? Where can I get the first [Mesh mesh] argument ?
Sorry for bad English
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