Archived

This topic is now archived and is closed to further replies.

Size

This topic is 5167 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

No it does not matter, as long as everything is on the same scale (or else you get skyscraper-climbing giant killer kittens).

And also make sure your far plane/near plane ratio is small enough (below 50-100).

Share this post


Link to post
Share on other sites
I would stick to units that are within somewhat realistic range. Otherwise, you''ll start hitting z-buffer precision limitations that ToohrVyk mentioned. For example, if your view frustrum is 1-1000000 because objects are millions of units apart from each other, then you might end up with weird clipping artifacts.

For convienence, I use 1 unit = 1 meter real world, because the modeling software I use defaults to the same ratio.

Share this post


Link to post
Share on other sites