Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Problem with glColorPointer and glVertexPointer

This topic is 5396 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m having a problem combining glColorPointer and glVertexPointer. Everything turns black when glColorPointer is enabled. Drawing everything with the glBegin/glEnd paradigm works fine (so the data are ok), but the problem occurs with glDrawElements. Have anyone seen anything similar? Code snippets: //Datastructure struct GridPoint { float x, y, z; float tx, ty; float r, g, b, a; } //Rendering glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, sizeof(GridPoint), &points[0].cx); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, sizeof(GridPoint), &points[0.tx); //glEnableClientState(GL_COLOR_ARRAY); //glColorPointer(4, GL_FLOAT, sizeof(GridPoint), &points[0].r); glDrawElements(GL_TRIANGLES, 6*(dim-1)*(dim-1), GL_UNSIGNED_SHORT, indices);

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!