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Mouse problems

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I''m having problems drawing my mouse on screen. I use DirectInput and Direct3D8. I get data from mouse->GetDeviceState(..., &mousedata); mouse_pos.x = mousedata.lX; mouse_pos.y = mousedata.lY; And when I try to draw a sprite to the mouse position, no cursor sprite on screen. The sprite blit works just fine. And don''t tell me to google, I already did that! Thanks

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Already did that. No luck!

The idea is to draw a 2d mouse sprite over 3d landscape.

An editor

[edited by - JnZ on October 13, 2003 10:29:03 AM]

[edited by - JnZ on October 13, 2003 10:29:17 AM]

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