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Transparent mesh

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The TextureFactor might work out better.
You can use TextureFactor like this:

pDevice->SetTextureStageState( 0, D3DTS_COLOROP, D3DTOP_MODULATE );
pDevice->SetTextureStageState( 0, D3DTS_COLORARG1, D3DTA_TEXTURE ); // use texture colors
pDevice->SetTextureStageState( 0, D3DTS_COLORARG2, D3DTOP_TFACTOR ); // modulated with texturefactor

pDevice->SetTextureStageState( 0, D3DTS_ALPHAOP, D3DTOP_SELECTARG1 ); // use texturefactor for alpha blending
pDevice->SetTextureStageState( 0, D3DTS_ALPHAARG1, D3DTA_TFACTOR );

pDevice->SetRenderState( D3DRS_TEXTUREFACTOR, 0x88FFFFFF ); // D3DCOLOR_ARGB() can be used

--
You're Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..

[edited by - Pipo DeClown on October 13, 2003 1:52:58 PM]

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