• Advertisement


This topic is now archived and is closed to further replies.

Transparent mesh

This topic is 5271 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have set materials .a argument to a different value but it didnt alpha blend.
I ment how to change a mesh alpha via software code not in the object file itself.

Share this post

Link to post
Share on other sites
The TextureFactor might work out better.
You can use TextureFactor like this:

pDevice->SetTextureStageState( 0, D3DTS_COLOROP, D3DTOP_MODULATE );
pDevice->SetTextureStageState( 0, D3DTS_COLORARG1, D3DTA_TEXTURE ); // use texture colors
pDevice->SetTextureStageState( 0, D3DTS_COLORARG2, D3DTOP_TFACTOR ); // modulated with texturefactor

pDevice->SetTextureStageState( 0, D3DTS_ALPHAOP, D3DTOP_SELECTARG1 ); // use texturefactor for alpha blending
pDevice->SetTextureStageState( 0, D3DTS_ALPHAARG1, D3DTA_TFACTOR );

pDevice->SetRenderState( D3DRS_TEXTUREFACTOR, 0x88FFFFFF ); // D3DCOLOR_ARGB() can be used

You're Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..

[edited by - Pipo DeClown on October 13, 2003 1:52:58 PM]

Share this post

Link to post
Share on other sites

  • Advertisement