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celtic_aura

My oh my.....what language shall I choose???

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I am a brand-spanking-newbie and am be-fuddled on what language to choose. I am going to be developing a game for someone who wants it to appear within a browswer window. Does anyone have any suggestions??? Even telling me what languages NOT to use would be a help. C Oh yeah...the game won''t be 3D or first person shooter....gonna be a real-time strategy thing. Thanks

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I suppose Java is the way to go. I can''t think of anything else that would make games that appear in a browser window. Actually, there is also things like Macromedia Flash or Shockwave but I am not sure that is what you want. I think you should go with Java.

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When he said Java, he didn''t mean javascript, those two items are very different.

And for the mini window... do you mean an internet explorer window?

Anyways, stay away from Visual Basic.... it''s evil.

Cheers

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Perl. Perl. Perl. As some of you may know, I am a HUGE perl fan, and if you didn''t know you do now Perl is extremly easy to learn and develop, there are some great modules that will help you get started on CPAN
www. cpan.net
what do you mean by real-time strategy?

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I am suggesting that you master one language and have alot of practice and you will make a great result. you can select either c/c++ or Java, because of they are more popular languages and widely use in the Game market. good luck with you study

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Thanks.
When I said I was a newbie, I meant a game newbie. I have a diploma in programming, so I know the basics....java vs javascript, etc.
Basically the person I''m developing this for wantsthe game to be accessible through a browser window.

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Hmm...

You could, if you''re prepared to limit your players to using IE, develop it as a full web plugin - an ActiveX control. For that you could use C++, VB, Java, or a number of other languages.

Aside from that, you''re looking at building on systems which already allow for realtime content within the browser.

You''ve got Java. It might not be terribly fast, but it''d be cross-platform. Depends on how complex this RTS is, really - simple sprite based thing shouldn''t be a problem.

You''ve got Flash and/or Director. They might be better, in fact - they''re faster than Java, and from what I''ve heard the current incarnations allow for some serious programming to be going on (we''re not talking ''movies with a "skip" button'' anymore).

What else.. WildTangent? I don''t know if that''s even still going...

I think Blender has a web plugin, but it might just be for displaying static scenes rather than the full Blender game-engine stuff.

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Enginuity1 | Enginuity2 | Enginuity3 | Enginuity4
ry. .ibu cy. .abu ry. dy. "sy. .ubu py. .ebu ry. py. .ibu gy." fy. .ibu ny. .ebu

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By java I meant JavaApplets.

It would be nice if you told us more about the game you are making - how much graphics does it require? ....

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Shockwave has 3d support that is hardware accelerated. It has havok physics extra and the whole lingo language is very easy. If you''re talking browser games that would be my choice.

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