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How many books on Game Programming have you bought this year?

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How many books on Game Programming have you bought this year? and what do you think a rough figure of cash youv''e spent on them is likely to be? This is since January 2003: (1):Tricks of the windows game programming Gurus second edition. (2):Game Scripting Mastery. (3):Open GL Game Programming. (4):Advanced 3D Game Programming with DX8. (5)rogramming Role-Playing Games with DirectX. (6):Realtime-Rendering Tricks and Techniques in DX. (7):DirectX9 Programmable Pipeline. (8):Game Programming Gems 1. (9):Advanced Animation with DX. (10):2D Artwork and 3D Modelling for Game Artists. (11):Animating Real-Time Game Characters. (12):Modelling a character in 3DSMax. (13):c++ for game programmers. (14)rogramming Windows with MFC (second edition). (15):Introduction to MFC Programming with Visual c++. (16):Focus on 3D Models. (17):Data Structures for Game Programmers. (18):Game Coding Complete. wouldn''t know how much this ammount totals up though. quite a lot i would think Enough for quite a few good nights on the town

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Ive been programming than less than a year. Since Dec last year.
The books I have bought are OpenGL game programming- Decent book,C++ The complete reference-Excellent book every C++ programmer should have a copy. physics for game developers- waste of money. Game coding complete- seems ok havent finished it yet. I started learning game programming from windows game programming for dummies leant from the library.

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Someone actually buys computer books? What''s the point when everything (and a whole lot more) you need is right here on gamedev? (seriously)

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Sadly none, although the thought of me staying up in the middle of the night reading a Game Programming/Theory book by flashlight entices me.

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I was really looking forward for Tricks of the windows game programming gurus Volume 2 (seriously, if you do a back check in my profile you will find a bunch of "dammit! the book has been delayed again!" threads) but then, when it was finally out this year, I had no money and was looking for a job, so I didnt buy it, now, from what I read about it, doesn''t sound exactly as what I thought it was going to be.

Anyway, in the last year? probably just "Focus On 2D in Direct3D" by gamedev''s TAANSTAFL, in fact I just bought it because I LOVED Isometric Game Programming.

I did buy some 3d Game Modeling and some "how to draw comics" books to see if I can improve my game art, does that count?

Thinking of buying Jim''s Programming Role Playing Games with DirectX 8.0, but I am a SDL-OGL kind of guy and its $60

By the way, we really need some more OGL-SDL books out there, I am looking at you Prima Tech!

Proud aedGUI developer.

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Probably about 15-20 or so... I''m not going to even try to calculate the costs on that. =^0 I wish libraries had some decent game coding books but if they do have any which is rare, it''s probably way out of date crap like, "Advanced Game Programming with GW-BASIC!" Or some dummie stuff like "The Complete Idiot''s Guide to Programming!"

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None. I''m hoping to get one for X-mas.

Being a 16 year old who is too damn lazy to get a job and too damn cheap to spend his $250 in a wallet does not get you books fast.

Not to mention college *cringe*

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Guest Anonymous Poster
1) Advanced MS-DOS Programming
- Contains a list of BIOS interrupts with good descriptions
- Only slightly related to game programming
- COST: $0.50

2) Programming the 80386
- Detailed topics on protected mode assembly
- COST: $0.50

3) Counterpoint
- A music composition book about counterpoint
- Not directly related to programming, but still related to game development
- COST: $0.50

Total spent on books this year: $1.50

I also subscribe to Game Developer magazine. Does that count?

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