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rendertarget1

How many books on Game Programming have you bought this year?

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How many books on Game Programming have you bought this year? and what do you think a rough figure of cash youv''e spent on them is likely to be? This is since January 2003: (1):Tricks of the windows game programming Gurus second edition. (2):Game Scripting Mastery. (3):Open GL Game Programming. (4):Advanced 3D Game Programming with DX8. (5)rogramming Role-Playing Games with DirectX. (6):Realtime-Rendering Tricks and Techniques in DX. (7):DirectX9 Programmable Pipeline. (8):Game Programming Gems 1. (9):Advanced Animation with DX. (10):2D Artwork and 3D Modelling for Game Artists. (11):Animating Real-Time Game Characters. (12):Modelling a character in 3DSMax. (13):c++ for game programmers. (14)rogramming Windows with MFC (second edition). (15):Introduction to MFC Programming with Visual c++. (16):Focus on 3D Models. (17):Data Structures for Game Programmers. (18):Game Coding Complete. wouldn''t know how much this ammount totals up though. quite a lot i would think Enough for quite a few good nights on the town

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Ive been programming than less than a year. Since Dec last year.
The books I have bought are OpenGL game programming- Decent book,C++ The complete reference-Excellent book every C++ programmer should have a copy. physics for game developers- waste of money. Game coding complete- seems ok havent finished it yet. I started learning game programming from windows game programming for dummies leant from the library.

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Someone actually buys computer books? What''s the point when everything (and a whole lot more) you need is right here on gamedev? (seriously)

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Sadly none, although the thought of me staying up in the middle of the night reading a Game Programming/Theory book by flashlight entices me.

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I was really looking forward for Tricks of the windows game programming gurus Volume 2 (seriously, if you do a back check in my profile you will find a bunch of "dammit! the book has been delayed again!" threads) but then, when it was finally out this year, I had no money and was looking for a job, so I didnt buy it, now, from what I read about it, doesn''t sound exactly as what I thought it was going to be.

Anyway, in the last year? probably just "Focus On 2D in Direct3D" by gamedev''s TAANSTAFL, in fact I just bought it because I LOVED Isometric Game Programming.

I did buy some 3d Game Modeling and some "how to draw comics" books to see if I can improve my game art, does that count?

Thinking of buying Jim''s Programming Role Playing Games with DirectX 8.0, but I am a SDL-OGL kind of guy and its $60

By the way, we really need some more OGL-SDL books out there, I am looking at you Prima Tech!

Proud aedGUI developer.

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Probably about 15-20 or so... I''m not going to even try to calculate the costs on that. =^0 I wish libraries had some decent game coding books but if they do have any which is rare, it''s probably way out of date crap like, "Advanced Game Programming with GW-BASIC!" Or some dummie stuff like "The Complete Idiot''s Guide to Programming!"

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None. I''m hoping to get one for X-mas.

Being a 16 year old who is too damn lazy to get a job and too damn cheap to spend his $250 in a wallet does not get you books fast.

Not to mention college *cringe*

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Guest Anonymous Poster
1) Advanced MS-DOS Programming
- Contains a list of BIOS interrupts with good descriptions
- Only slightly related to game programming
- COST: $0.50

2) Programming the 80386
- Detailed topics on protected mode assembly
- COST: $0.50

3) Counterpoint
- A music composition book about counterpoint
- Not directly related to programming, but still related to game development
- COST: $0.50

Total spent on books this year: $1.50

I also subscribe to Game Developer magazine. Does that count?

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Yea sorry,i mean books related to *GameDev* not just game programming.

I didn''t spend a fraction last year,of what iv''e spent this
year on books.I just noticed how full my bookshelf was and
thought...damn,thats quite a few books there.

I *DO* think i slightly ''overdid'' it this year though...i haven''t read half of them completely...just not enough hours in the day.

So apart from a few,there''s not that many members here that buy game-dev books on a regular basis...and would rather search the net for info.Maybe i''ve been looking in the wrong places..,and could have saved some money! nar,a lot of stuff in some of the books,i did scour the net for,and didn''t find much on,besides reading from a comp screen all the time,hurts my eyes.

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This year I have bought three game programming books:

* Tricks of the Windows Game Programming Gurus (2nd Edition)
* 3D Math Primer for Graphics and Game Development
* OpenGL Game Programming

And they are all excellent.

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quote:
Original post by rendertarget1
So apart from a few,there''s not that many members here that buy game-dev books on a regular basis...and would rather search the net for info.Maybe i''ve been looking in the wrong places..,and could have saved some money! nar,a lot of stuff in some of the books,i did scour the net for,and didn''t find much on,besides reading from a comp screen all the time,hurts my eyes.


Well, I bought none this year because I bought most of them more than a year ago, I got Tricks First edition (and I did preorder it, yeah baby!), Isometric Game Programming with DX7.0, OpenGL Game Programming, Programming Linux Games, and some others not related to Game programming as well as Graphic Design and 3d Modeling.

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Guest Anonymous Poster
quote:
Original post by rendertarget1
How many books on Game Programming have you bought this year? and what do you think a rough figure of cash youv''e spent on them is likely to be?

This is since January 2003:

...



Geez, you gotta'' learn to pick and choose. Lotta'' overlap in there and some of those are, shall we say, not very good. I have to fight with myself not to buy another book before I finished the one I already have, but I still don''t come anywhere near that many books in a year on one discipline.

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Too many to admit to. I discovered earlier this year that I buy a new book whenever I decide to procrastinate in actually coding.

Highlights:

"Focus on SDL--Good guide to the library. Combined with the Cone3d tuts, a good way to start programming games. "

"C++ in plain English--The ultimate desk ref for c++."

Regrets:

"Special effects game programming in direct x"--Only because I''m not using it, and I''m not even programming in direct x.

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