How many books on Game Programming have you bought this year?
How many books on Game Programming have you bought this year? and what do you think a rough figure of cash youv''e spent on them is likely to be?
This is since January 2003:
(1):Tricks of the windows game programming Gurus
second edition.
(2):Game Scripting Mastery.
(3):Open GL Game Programming.
(4):Advanced 3D Game Programming with DX8.
(5)rogramming Role-Playing Games with DirectX.
(6):Realtime-Rendering Tricks and Techniques in DX.
(7):DirectX9 Programmable Pipeline.
(8):Game Programming Gems 1.
(9):Advanced Animation with DX.
(10):2D Artwork and 3D Modelling for Game Artists.
(11):Animating Real-Time Game Characters.
(12):Modelling a character in 3DSMax.
(13):c++ for game programmers.
(14)rogramming Windows with MFC (second edition).
(15):Introduction to MFC Programming with Visual c++.
(16):Focus on 3D Models.
(17):Data Structures for Game Programmers.
(18):Game Coding Complete.
wouldn''t know how much this ammount totals up though.
quite a lot i would think
Enough for quite a few good nights on the town
Ive been programming than less than a year. Since Dec last year.
The books I have bought are OpenGL game programming- Decent book,C++ The complete reference-Excellent book every C++ programmer should have a copy. physics for game developers- waste of money. Game coding complete- seems ok havent finished it yet. I started learning game programming from windows game programming for dummies leant from the library.
The books I have bought are OpenGL game programming- Decent book,C++ The complete reference-Excellent book every C++ programmer should have a copy. physics for game developers- waste of money. Game coding complete- seems ok havent finished it yet. I started learning game programming from windows game programming for dummies leant from the library.
Someone actually buys computer books? What''s the point when everything (and a whole lot more) you need is right here on gamedev? (seriously)
None. I''ve bought programming books, not game programming books.
e.g. "Advanced Programming in the Unix Environment"
[ Start Here ! | How To Ask Smart Questions | Recommended C++ Books | C++ FAQ Lite | Function Ptrs | CppTips Archive ]
[ Header Files | File Format Docs | LNK2001 | C++ STL Doc | STLPort | Free C++ IDE | Boost C++ Lib | MSVC6 Lib Fixes ]
e.g. "Advanced Programming in the Unix Environment"
[ Start Here ! | How To Ask Smart Questions | Recommended C++ Books | C++ FAQ Lite | Function Ptrs | CppTips Archive ]
[ Header Files | File Format Docs | LNK2001 | C++ STL Doc | STLPort | Free C++ IDE | Boost C++ Lib | MSVC6 Lib Fixes ]
Sadly none, although the thought of me staying up in the middle of the night reading a Game Programming/Theory book by flashlight entices me.
I was really looking forward for Tricks of the windows game programming gurus Volume 2 (seriously, if you do a back check in my profile you will find a bunch of "dammit! the book has been delayed again!" threads) but then, when it was finally out this year, I had no money and was looking for a job, so I didnt buy it, now, from what I read about it, doesn''t sound exactly as what I thought it was going to be.
Anyway, in the last year? probably just "Focus On 2D in Direct3D" by gamedev''s TAANSTAFL, in fact I just bought it because I LOVED Isometric Game Programming.
I did buy some 3d Game Modeling and some "how to draw comics" books to see if I can improve my game art, does that count?
Thinking of buying Jim''s Programming Role Playing Games with DirectX 8.0, but I am a SDL-OGL kind of guy and its $60
By the way, we really need some more OGL-SDL books out there, I am looking at you Prima Tech!
Proud aedGUI developer.
Anyway, in the last year? probably just "Focus On 2D in Direct3D" by gamedev''s TAANSTAFL, in fact I just bought it because I LOVED Isometric Game Programming.
I did buy some 3d Game Modeling and some "how to draw comics" books to see if I can improve my game art, does that count?
Thinking of buying Jim''s Programming Role Playing Games with DirectX 8.0, but I am a SDL-OGL kind of guy and its $60
By the way, we really need some more OGL-SDL books out there, I am looking at you Prima Tech!
Proud aedGUI developer.
Probably about 15-20 or so... I''m not going to even try to calculate the costs on that. =^0 I wish libraries had some decent game coding books but if they do have any which is rare, it''s probably way out of date crap like, "Advanced Game Programming with GW-BASIC!" Or some dummie stuff like "The Complete Idiot''s Guide to Programming!"
None. I''m hoping to get one for X-mas.
Being a 16 year old who is too damn lazy to get a job and too damn cheap to spend his $250 in a wallet does not get you books fast.
Not to mention college *cringe*
Being a 16 year old who is too damn lazy to get a job and too damn cheap to spend his $250 in a wallet does not get you books fast.
Not to mention college *cringe*
1) Advanced MS-DOS Programming
- Contains a list of BIOS interrupts with good descriptions
- Only slightly related to game programming
- COST: $0.50
2) Programming the 80386
- Detailed topics on protected mode assembly
- COST: $0.50
3) Counterpoint
- A music composition book about counterpoint
- Not directly related to programming, but still related to game development
- COST: $0.50
Total spent on books this year: $1.50
I also subscribe to Game Developer magazine. Does that count?
- Contains a list of BIOS interrupts with good descriptions
- Only slightly related to game programming
- COST: $0.50
2) Programming the 80386
- Detailed topics on protected mode assembly
- COST: $0.50
3) Counterpoint
- A music composition book about counterpoint
- Not directly related to programming, but still related to game development
- COST: $0.50
Total spent on books this year: $1.50
I also subscribe to Game Developer magazine. Does that count?
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