Texture mapping simply doesn't work!

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10 comments, last by Amir Vaxman 20 years, 6 months ago
Thank you all very much!

The thing is, al openGL commands must come after a wglMakeCurrent() call with the proper rendering context. It is never explicitly announced in the red book, as much as I can tell..
Thanks in Advance,Amir
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When something doesn''t work and you are desperate, check some Nehe sources and try them on your computer to see if the problem comes from the gfx card, the computer or you

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