This topic is now archived and is closed to further replies.

3d sound

This topic is 5176 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Regardless of the generalistic name of the thread, the question is rather specific: when a (looping) sound source is no longer audible (becasue it moves out of range), does it still occupy an internal sound buffer? edit: Actually, I have yet another question. Why are my speakers/headphones producing a crackling kind of sound (as if the sound was overamplified and cut at some point). This happens if the listeneer moves near the sound source. [edited by - crispy on October 14, 2003 10:03:36 AM]

Share this post

Link to post
Share on other sites