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3d sound

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Regardless of the generalistic name of the thread, the question is rather specific: when a (looping) sound source is no longer audible (becasue it moves out of range), does it still occupy an internal sound buffer? edit: Actually, I have yet another question. Why are my speakers/headphones producing a crackling kind of sound (as if the sound was overamplified and cut at some point). This happens if the listeneer moves near the sound source. [edited by - crispy on October 14, 2003 10:03:36 AM]

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